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Old 2009-06-04, 12:45 PM   #326
A Benevolent Picaroon
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I wouldn't even mind if the drawing of the bow string stopped forward progression of a jump, but not being able to do it at all just seems silly.
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Old 2009-06-04, 12:48 PM   #327
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Jumping while shooting should make the arrow go wild.
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Old 2009-06-04, 12:48 PM   #328
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Quote:
Originally Posted by Doc. Fennopolis View Post
I killed two people as a scout, that's pretty good for me. I just equipped the pistol and kept clicking.
I'm such a terrible scout I think I have more kills with the engy pistol than the scout pistol.


And I prefer the scout pistol to the scattergun.
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Old 2009-06-04, 12:56 PM   #329
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Quote:
Originally Posted by Pandir View Post
Flare gun mini-crit on burning players is awesome, lord knows I hate hitting someone with a flare 3 times and not having them die.
Anyone who lets you hit them three times with a flare gun is probably paralyzed or a stroke sufferer.
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Old 2009-06-04, 12:57 PM   #330
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Quote:
Originally Posted by Pandir View Post
Jumping while shooting should make the arrow go wild.
it doesn't make rockets or bullets go wild, why an arrow?
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Old 2009-06-04, 12:58 PM   #331
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yeah I hate it when I do a jump charge and it does nothing with the bow :I

also, add robin hood hat valve, cheers
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Old 2009-06-04, 1:02 PM   #332
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Quote:
Originally Posted by Sprint View Post
Anyone who lets you hit them three times with a flare gun is probably paralyzed or a stroke sufferer.
Regardless it is annoying.

Quote:
Originally Posted by Refrigerator Running View Post
it doesn't make rockets or bullets go wild, why an arrow?
The logistics of firing an arrow while jumping are kind of silly.
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Old 2009-06-04, 1:05 PM   #333
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Quote:
Originally Posted by Refrigerator Running View Post
I mean, not to be rude or anything, but this really makes no sense at all.

Like literally, there's no reason this should happen to anyone.
I dunno, a point-blank immediate double-shot seems pretty effective in most cases. Point blank w/ the scattergun is good too of course, but it's easier to get the drop on someone with the higher rate of fire.
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Old 2009-06-04, 1:05 PM   #334
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and firing a ROCKET LAUNCHER in the air makes more sense.
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Old 2009-06-04, 1:06 PM   #335
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Quote:
Originally Posted by Pandir View Post
The logistics of firing an arrow while jumping are kind of silly.
Yeah, it's pretty silly.

*throws a jar of piss at you*
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Old 2009-06-04, 1:06 PM   #336
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Quote:
Originally Posted by Arcman View Post
I dunno, a point-blank immediate double-shot seems pretty effective in most cases. Point blank w/ the scattergun is good too of course, but it's easier to get the drop on someone with the higher rate of fire.
right except that only in some cases will two shots kill what you're trying to, in which case you scramble around avoiding fire to reload and get the last hit in. This actually takes longer than just shooting three times with the scatter gun (which can also 2 shot with meatshots btw).
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Old 2009-06-04, 1:07 PM   #337
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Quote:
Originally Posted by Refrigerator Running View Post
and firing a ROCKET LAUNCHER in the air makes more sense.
A rocket launcher that somehow has room for four rockets in it and launching the one in front (as it is a front-loading weapon) somehow does not ignite the three behind it at all, no less.
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Old 2009-06-04, 1:09 PM   #338
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Quote:
Originally Posted by Kickflip Jones View Post
Yeah, it's pretty silly.

*throws a jar of piss at you*
Hey throwing pee at people is a time honored tradition.
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Old 2009-06-04, 1:10 PM   #339
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Seriously though we all know TF2 isn't based in realism but that doesn't stop them from doing stuff like the tired arm making arrow go wild thing on the huntsman.
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Old 2009-06-04, 1:12 PM   #340
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which is fine, they can add realism at their discretion in their game of wackiness. That doesn't mean they're bound to it.
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Old 2009-06-04, 1:26 PM   #341
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Quote:
Originally Posted by Sprint View Post
Anyone who lets you hit them three times with a flare gun is probably paralyzed or a stroke sufferer.
Or is Sprint.
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Old 2009-06-04, 1:33 PM   #342
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My gripe about it is that it's supposed to be more mobile than the sniper rifle, but you can snipe while jumping, and you can't shoot an arrow while jumping. That's a direct counter to being mobile.
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Old 2009-06-04, 1:38 PM   #343
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the idea of a sniper being 'mobile' and 'in the fray' is flawed anyway as he has no defenses that a 125hp class needs to survive. The scout has speed, medic has regen and bodyguard, even engy (who has 150) can hold his own with a shotgun and forward dispenser.

Sniper? I got a jar of piss.
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Old 2009-06-04, 1:41 PM   #344
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Quote:
Originally Posted by Refrigerator Running View Post
the idea of a sniper being 'mobile' and 'in the fray' is flawed anyway as he has no defenses that a 125hp class needs to survive. The scout has speed, medic has regen and bodyguard, even engy (who has 150) can hold his own with a shotgun and forward dispenser.

Sniper? I got a jar of piss.
Medic has 150 also, I think spy is the other 125 class, and he has cloak.
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Old 2009-06-04, 1:42 PM   #345
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Quote:
Originally Posted by Aaod View Post
Or is Sprint.
I have been killed by a flare gun fewer times than I've been killed by the regular syringe gun. I've been killed by heavy punches more than I have by the flare gun. Pistols, spade, whatever. All more lethal than the flare gun.
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Old 2009-06-04, 1:46 PM   #346
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Know what's not more lethal than the flare gun?

You.

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Old 2009-06-04, 1:52 PM   #347
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http://forumocalypse.stats-ps3.nfose...yer.php?id=117
Says Sprint has been killed by the flare gun 12 times.
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Old 2009-06-04, 1:56 PM   #348
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Here's a thought on the flare gun- as if Valve cares.

1) Once ignited by a flare, you are now capable of setting your own teammates on fire if they get within proximity of you. You would also do damage to turrets and dispensers while on fire from a flare OR

2) The pyro gets a hatchet that he can chuk at someone that's on fire (or even if they're not). It would have the same aim mechanics and recharge time as the Lil Slugger. A successful hit of the hatchet (let's call it Lil Choppy for arguments sake) would constitute an immediate crit.

just some thoughts that the voices in my head told me to share.
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Old 2009-06-04, 1:58 PM   #349
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Quote:
Originally Posted by Pandir View Post
http://forumocalypse.stats-ps3.nfose...yer.php?id=117
Says Sprint has been killed by the flare gun 12 times.
Yeah, but we're talking in one life. Every time I've died to flare it's been burning to death, once or twice to a crit. I've never been shot three times with it. At long range I go find some health, at short range they pull out the axtinguisher or the flamethrower.
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Old 2009-06-04, 2:01 PM   #350
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I hope that some of you are online around 5:15pm EST. I'll have an hour or so to play if I still have a softball game. If no softball game because of rain, I'll be on all night long.

Flare gun rules. I've got 50 kills with it so far.
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