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#801 |
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Russian Wrestling Number 1
Join Date: Aug 2005
Location: Mother Russia
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#802 |
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The Dark Hound of Kell
Join Date: Mar 2007
Location: Somwhere just left of nowhere
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Shift click lets you use your primary skill without moving. So no accidental moves when you miss click your intended target.
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"What do you think I am, completely without any moral whatsits, what are they called, those moral things?" |
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#803 |
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Herald of Dawn of War 2
Join Date: Aug 2005
Location: ▂▅▇██████▓▒░◕‿&#
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still unable to get in. Never got in. Waste of 3 gig bandwidth.
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#804 |
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Slartabartfast
Join Date: Aug 2005
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barbarian smash
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#805 |
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The Dark Hound of Kell
Join Date: Mar 2007
Location: Somwhere just left of nowhere
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Yeah I'm still getting error 37. I try for 30 minute blocks, then go do something else for an hour. I really hope that this test actually gives them a good idea of how many servers they need for launch. I'll be miffed if this is the case on launch day.
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"What do you think I am, completely without any moral whatsits, what are they called, those moral things?" |
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#806 |
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Playtime is over
Join Date: Aug 2005
Location: Boston, MA
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I just got in!
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#807 |
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The Dark Hound of Kell
Join Date: Mar 2007
Location: Somwhere just left of nowhere
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Ok, so what is the point of dw handbows with the DH? it seems that with a handbow and a quiver you do more damage. Is it just pure stat for the offhand weapon?
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"What do you think I am, completely without any moral whatsits, what are they called, those moral things?" |
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#808 |
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Slartabartfast
Join Date: Aug 2005
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If it's anything like the barbarian dual wielding, it's best if they have the same damage (or close to it), and they make you attack faster.
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#809 |
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om nom nom
Join Date: Aug 2005
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What's the benefit from having roughly the same damage?
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#810 |
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Slartabartfast
Join Date: Aug 2005
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Basically, you alternate which weapon is shooting every time you fire. If one is worse than the other to a certain degree, it's a net loss in DPS over just having one.
You CAN see the improvement in swing/attack speed if you try it out, but you should be holding down attack rather than clicking a lot. |
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#811 |
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Fezzes are cool
Join Date: Aug 2005
Location: The Tardis
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just finished the beta quests with my demon hunter
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Currently playing: ![]() Give me a yell if you want to team up. http://steamcommunity.com/id/Xyzandra/ |
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#812 |
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The Dark Hound of Kell
Join Date: Mar 2007
Location: Somwhere just left of nowhere
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So for DH if you don't have two good weapons, it's best to use a quiver in offhand instead?
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"What do you think I am, completely without any moral whatsits, what are they called, those moral things?" |
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#813 |
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Fezzes are cool
Join Date: Aug 2005
Location: The Tardis
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or if you're using a 2-handed bow/crossbow
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Currently playing: ![]() Give me a yell if you want to team up. http://steamcommunity.com/id/Xyzandra/ |
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#814 |
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Iridescent Radiance
Join Date: Jul 2009
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Does anyone here have the ability to post a bug report? I found a minor sound one, but can't post it because I don't have a proper beta key. Let me know and I'll post the issue for you to forward.
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#815 |
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om nom nom
Join Date: Aug 2005
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My experiences so far:
Barbarian plays wonderfully, smash smash smash. Getting leap is really good cause occasionally mobility feels sluggish. Had to use 2 pots versus Leoric. Wizard played less wonderfully, but this partly due to having to relearn how to shift click so I walked towards monsters a lot. The early options of Electric Charge or Magic Missile were not so good (aiming on one, fickle damage applied on the other) and with Frost Nova there, Frost Ray seemed unnecessary. Had to use 2 pots vs Leoric. Witch Doctor played like a charm! Initially I feared the poison dart would suffer from the same issues as magicmissile, but the supplementing skills worked very nicely. Grasp of the Dead was a great form of CC and Spiders managed to spam me nicely through to the 1st rune version of poison dart. Leaping Spiders wasn't nearly as good though. Dead dogs were preferrable over horrify, what with grasp of the dead being awesome especially when it's runed. Firebats didn't seem as useful, sucked lots of mana for not much added dmg. Didn't have to use any pots vs Leoric. Gonna try the Demon Hunter and Monk next.
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Last edited by Fara; 2012-04-22 at 5:44 AM. |
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#816 |
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om nom nom
Join Date: Aug 2005
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Monk was a breeze, think it's the one I did fastest yet. And with the ability to heal yourself in battle, Leoric was a cakewalk. I didn't like the teleport strike, that just seemed to cause a lot of misclicks on my part. Didn't have to use any pots vs Leoric
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#817 |
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Peace and Love!
Join Date: Aug 2005
Location: Houston
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#818 |
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Big Bad Bazooka Tooth
Join Date: Jan 2007
Location: Rock Bottoming Out.
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This game is going to be amazing. I was debating holding out on getting it but I think I will cave asap. Time to try a witch doctor.
I love the craft system, not needing ID scrolls. The banner system to make questing with friends easier. It is everything I wanted in a new Diablo game.
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You don't need to have a mullet to be a badass and wear cut off shirts all day.
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#819 |
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Herald of Dawn of War 2
Join Date: Aug 2005
Location: ▂▅▇██████▓▒░◕‿&#
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Anyone else getting an error 3006 when attempting to start a game? I made a new hero (my 3rd) but can't get the game going.
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#820 |
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om nom nom
Join Date: Aug 2005
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Keep trying, it happens with bouts here and there.
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#821 |
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Herald of Dawn of War 2
Join Date: Aug 2005
Location: ▂▅▇██████▓▒░◕‿&#
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Noob questions:
-Leveling up brings 0 choice in terms of development. You simply unlock very linearly every upgrade that is accessible to your class, which you can decide to use, or not use. No choice is ever excluded, right? -Why are there 10 character slots? Theoretically, you only need 5 (maybe a 6th to restart the whole game) because every character you'll develop would have exactly the same choices as every other of the same class - there is no differentiation to be had in terms of skills or attributes. -How is the banner system useful (hotkey 'G')? I see it as a super slowly (so, not that useful) refreshed equivalent to the "look here" ping system of Portal 2. -Still can't wrap my head around the fact that the monk holds weapons and sees his damage stats increase, but he'll still hit with his fists in the game animations.
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#822 | |
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GO LEAFS GO
Join Date: Nov 2006
Location: Nepean
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Quote:
Personally I love the fact that they've done away with the talent tree from DII in favour of this system. Being able to customize your character for different groups or scenarios? Being able to try out new abilities without being penalized into a limited number of respecs or re-rolling your toon? Yes, please! Ultimately the biggest difference I see between DIII and DII's leveling systems is they've made it pretty difficult for the player to screw up a build. Yeah you're not going to be able to invest stat points into niche builds, but I think the trade off is well worth it.
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#823 | |||
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Hrmm...
Join Date: Aug 2005
Location: Chicago, IL
AKA: Master-Mage Barrin
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Quote:
Quote:
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It's the same for the casters (which technically makes even less sense) but it's a very good mechanic imo to make sure spells and melee scales similarly. In the end it's not much weirder than your belt making you better at swinging a giant axe around, we're just used to that. xD |
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#824 | |
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One of many zeros
Join Date: Aug 2005
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Quote:
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#825 | |
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Herald of Dawn of War 2
Join Date: Aug 2005
Location: ▂▅▇██████▓▒░◕‿&#
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Quote:
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