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Old 2012-06-27, 10:41 AM   #5176
Ash Plissken
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Quote:
Originally Posted by Katara View Post
They suffer from the same problem in that they're not as powerful as the Daedric stuff you can craft. It still annoys me to this day that crafting with Dragon Bone is the highest crafting skill and yet its not the best armor/weapons you can make.
I think it's pretty well balanced with the relative scarcity of materials for making Daedric equipment. On the point that smithing dragonbone serves absolutely no purpose once you've got Daedric Smithing, I agree, but not enough to really say I'm "annoyed" by it. You simply don't take the Dragon Smithing perk on the heavy armor path unless you want to train up your Light Armor skill with dragonscale, or you don't feel like taking the time to hunt down enough Daedra hearts.
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Old 2012-06-29, 12:37 AM   #5177
Lammasu
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Dawnguard spoiler
The Daughters of Coldharbor thing is the most messed up thing ever
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Last edited by Lammasu; 2012-06-29 at 1:12 AM. Reason: fair enough
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Old 2012-06-29, 12:38 AM   #5178
showler
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Request.

Please indicate in non-spoiler text whether your spoiler is original Skyrim or Dawnguard based.
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Old 2012-06-29, 2:27 AM   #5179
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Dawnguard spoiler.

Holy shit, snow elves.
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Old 2012-06-29, 6:16 AM   #5180
showler
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Just remembered I meant to check this: Mounted combat doesn't include magic, right?
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Old 2012-06-29, 6:57 AM   #5181
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Originally Posted by showler View Post
Just remembered I meant to check this: Mounted combat doesn't include magic, right?
It does not.
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Old 2012-06-29, 7:06 AM   #5182
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Originally Posted by Lammasu View Post
Dawnguard spoiler.

Holy shit, snow elves.
yup. getting that ancient falmer armor was so awesome. it's not as powerful as my normal armor but fuck it, i rock it cause it looks good
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Old 2012-06-29, 7:24 AM   #5183
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Quote:
Originally Posted by Lammasu View Post
Dawnguard spoiler.

Holy shit, snow elves.
The Falmer were in the vanilla game, just devolved/altered. I assume you mean to say that the Falmer in the Dawnguard area of the game are not devolved/altered?
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Old 2012-06-29, 7:29 AM   #5184
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Originally Posted by Killjoy View Post
The Falmer were in the vanilla game, just devolved/altered. I assume you mean to say that the Falmer in the Dawnguard area of the game are not devolved/altered?
Do you think I would go "Holy Shit Snow Elves" over more of those creepy ass falmer?
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Old 2012-06-29, 8:20 AM   #5185
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Originally Posted by Lammasu View Post
Do you think I would go "Holy Shit Snow Elves" over more of those creepy ass falmer?
I think that, like some other people I know, you may not have adequately paid attention to what the Falmer in Skyrim actually were.
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Old 2012-06-29, 11:50 AM   #5186
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Found a new character I love, Jaaboo the Orc Necromancer. Playing with the Apocalypse Spell mod that adds a handful of new spells such as summoning skeletal/draugr creatures. I have no idea if they receive benefits from the conjuration perks other than dual casting but I will say this. There's something about a heavily armored necromancer who can just summon a sword, flip out and kill everything when his minions can't get the job done.
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Old 2012-06-30, 5:49 PM   #5187
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The woman that voices Serana also voices Shin-chan. Is your mind not blown?
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Old 2012-07-04, 6:17 AM   #5188
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My Lizard Blizzard Wizard is, ironically, freezing his scales off with the Hypothermia mod. Do I need to make camp during every snowstorm or is there a way to keep myself sufficiently warm? Currently wearing a black leather cloak, Apprentice Destruction robes, Novice hood, iron boots and leather bracers.
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Old 2012-07-04, 6:29 AM   #5189
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get cold resistance enchantments, it helps stave off hypothermia a bit.
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Old 2012-07-04, 8:47 AM   #5190
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Making camp helps, or if you must venture out during a blizzard, get yourself a set of Fur cold-weather gear for travelling (enchanted with Frost Resist if you have the enchanting talent, like Trickster said).

Also, I know this sounds obvious but don't fall into the water.
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Old 2012-07-04, 8:54 AM   #5191
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Quote:
Originally Posted by Archangel3d View Post
Making camp helps, or if you must venture out during a blizzard, get yourself a set of Fur cold-weather gear for travelling (enchanted with Frost Resist if you have the enchanting talent, like Trickster said).

Also, I know this sounds obvious but don't fall into the water.
All good advice.

And yes, if you have Hypothermia installed you pretty much need to have enough firewood for a campfire on you at all times - if you get dunked into water, there's no way to keep ahead of the cold otherwise.
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Old 2012-07-04, 6:31 PM   #5192
showler
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Argonians are supposed to ignore Saturation from dunking, apparently. I don't think they actually do, though.

There seems to be a lack of winterized wizard wear in the game, even with the cloaks mod.

I guess I'll have to keep a spare set of clothes with frost resist for bad weather.
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Old 2012-07-04, 6:44 PM   #5193
build me a star
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I just started playing this game for the first time, for reals this time I think.

What mods should I check out?
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Old 2012-07-04, 6:59 PM   #5194
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Uggggggggggh how many damn sidequests are these vampires gonna make me do? I just wanna finish the main vampire questline! More to the point, why am I such a completionist that I feel I absolutely have to do every mission they send me out on?
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Old 2012-07-04, 8:58 PM   #5195
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Are you sure the quests end? I thought some of the radiant quests could be done over and over again.
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Old 2012-07-04, 8:59 PM   #5196
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Quote:
Originally Posted by Caleddin View Post
Are you sure the quests end? I thought some of the radiant quests could be done over and over again.
yeah it's certainly that way with the Dawnguard.
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Old 2012-07-04, 9:02 PM   #5197
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i deleted my mage by accident. ugh. 116 hours down the drain.... well, i went through some really good audiobooks during those hours, but shit all the samw.
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Old 2012-07-04, 9:04 PM   #5198
b.glad
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Are you sure the quests end? I thought some of the radiant quests could be done over and over again.
Well then FUCK those vampires.
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Old 2012-07-04, 9:14 PM   #5199
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I need to play again. Seems like a lot of awesome mods have come out since then.

Are there "must haves"?
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Old 2012-07-04, 9:31 PM   #5200
Archangel3d
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Quote:
Originally Posted by build me a star View Post
I just started playing this game for the first time, for reals this time I think.

What mods should I check out?
A few suggestions (you can get these all from Skyrim Nexus)

UI
- Sky UI (greatly improves menus)
- Skyrim Script Extender (what you need to run SkyUI)
- Categorized Favorites Menu (a must-have)
- A Quality World Map (makes the map a lot nicer, you can zoom and rotate)
- NoHUD - Compass Removed Only (My personal fave for exploration; no more Compass to tell you about every "secret" in a 10 mile radius before you discover them)

Visual
- Enhanced Distant Terrain (makes vistas look nicer)
- Enhanced Night Skies (very pretty)
- Realistic Lighting Without Post-Processing (one of the better lighting mods. Nice interplay of light and dark, having a torch in a dungeon is a Good Idea (tm))

Gameplay
- More Complex Needs (you need to eat and drink and sleep. Also nutritious and high protein diets actually make you stronger)
- Hypothermia (the cold weather and snowstorms will harm you, bundle up!)
- Camping Lite (you can make a tent with a bedroll and a campfire, useful to stave off hypothermia)
- Cloaks of Skyrm (adds a bunch of regular and unique cloaks to the game, some magical, others for lore, they also protect from cold weather (Hypothermia))

Combat
- Duel - Combat Realism (Blocking and Parrying are redesigned, combat AI is generally improved. Combats are harsher and more decisive)
- Crimson Tide (Better blood splatters)
- Dance of Death (Adds a bunch of Killmoves, including unique killmoves for different skill levels in each weapon type)

Crafting
- Complete Crafting Overhaul (a big overhaul of the way blacksmithing works, makes it more balanced and slightly less broken)
- Smithing Perks Overhaul (part of the Complete Crafting Overhaul)
- Weapon and Armor Fixes (part of the Complete Crafting Overhaul)
- Syynxs Improved Potions (Makes Potions heal over time (so you can't chain-chug), increases the duration of buff potions to 5 minutes)
- Combine Potions (Allows you to "cook" smaller potions into larger ones by combing them)
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